![]() ![]() It involves a lot of typical JRPG fare of collecting mana and seals and there’s a girl with a journey and you’ve gotta help get her there blah blah blah it’s all very very familiar and of its time. The story is a lot more mature than I remember from my childhood. While I have a lot of issues with the graphics and overall presentation in Tales of Symphonia Remastered, the general gameplay is not one of those issues. ![]() I think this combat was perfected in the most recent entry to the series, Tales of Arise. This combat system has been done to death now (and better), but it’s cool to go back and see the game that sort of brought this style of combat to JRPGs in the first place. Weaving magic into your melee combat allows for long lasting and high damaging combos. There are quite a few other characters who join your party, and they are all very lovable and memorable, but I’ll leave meeting them up to you! Of course, there’s also magic and items that can be used in battle to add an extra layer to the system. Lloyd dual wields katanas, Colette has her rings, and Genis uses a kendama. The three main characters all have very interesting weapons. Instead, it uses a real time combo system that is so engaging and fun to play around with. Symphonia is famously not turn-based like a lot of other JRPGs of its era. The combat has always been one of the major selling points of the ‘ Tales of…’ series. The graphical and performance issues are a massive issue because the game is so damn GOOD. I cannot imagine how they came to this decision when it seems so obvious to me and others that the Game Cube version was always the definitive version. The Japanese version of the game ran at 60fps and had some additional content. It seems the reason this is the case is because they decided for some reason to remaster the inferior PlayStation 2 version that released only in Japan. I figured maybe they’d bring the world map up to 60fps as well. My memories of Tales of Symphonia had it running beautifully at a smooth 60fps. It’s something I have to get adjusted to unless it fits the art design. 30fps games typically make me feel a little motion sick. ![]() However the general upres of the visuals is hurt by the performance. So tell me why the brand new remaster of a 20 year old game runs at a capped 30fps? It’s 1080p, which I guess looks nice. That was very impressive for its time and is still amazing that a game with so much visual goodness could run that well on old hardware. The original GameCube release ran at a constant 60fps with 30fps on the world map and a few other spots. Much like that game, Tales of Symphonia Remastered almost feels like a demaster. Similar to my major issue with the Persona 3 remaster (this really is the year of remasters, huh?) they decided to remaster the worse version of the game. So it breaks my heart to say that this is not a good remaster nor is it even the definitive way to play this classic. Tales of Symphonia is very special to me and the first real JRPG I had ever completed. I was 7 when the game originally released and I wound up playing the whole way through. One of my favourite games from my childhood, I could not contain myself knowing that I’d get to revisit my old friends Lloyd, Colette and Genis again. So you can only imagine my excitement when I learned about the Tales of Symphonia remaster that was coming to current gen consoles. It’s so amazing when a game from decades ago can be rereleased and still feel so fresh and current. Metroid Prime is a remaster but appears to be a full blown top to bottom remake at times. I am really amazed at the visual quality that the Switch is capable of and these games really do an incredible job of showing that off. Those games just so happen to be Nintendo Switch exclusives. A couple of my favourites so far are Metroid Prime and Fire Emblem Engage. I’ve been playing a LOT of great games this year. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |